Here we are, staring at the precipice of yet another 3-0 final where the best match of the tournament came from the semi-finals and fans are left dumbfounded that the current single elimination bracket still exists.
Optimus Prime, Bumblebee and Yoda walk into a jungle. All hell breaks loose. Nope, this isn’t a childhood fantasy concocted by hardcore Transformers and Star Wars stans (or is it?). It’s Mobile Legends: Bang Bang (MLBB).
Not everyone likes trash talk, but Moonton believes it is natural and also a legit motivator — as long as it is managed well and doesn’t cross the lines of topics like racism and sexism.
A huge problem has been festering in the Mobile Legends community for quite a while now and it’s a problem that has affected players since launch till this day.
Grand Theft Auto 3 turned 20 recently! (Feel old yet?) Celebrating in true Ulti.Asia fashion, we have compiled some of the best memes spanning the franchise so you can laugh your hearts out – just remember that nothing stops the train while doing so. Strap in, buckle up and drive (un)safely because here we go again down memory lane.
This year’s MPL ID delivered all the usual action and killer moments we come to expect. However, it’s no doubt most memorable to the crowning champions, ONIC. After 4 seasons of missing the top podium, they’ve finally pulled a narrow 4-3 victory against RRQ. Season 8 of MPL ID gives ONIC their second champion title.
The MPL ID S8 playoffs ended last weekend with ONIC claiming their 2nd championship after beating RRQ in a close 4-3 and claimed a spot in M3. As 1st runner up, RRQ has also qualified for M3, making them one of the few teams that have attended every M-World Series thus far.
Many people were excited for Ludosity and Fair Play Labs’ new game, Nickelodeon All-Star Brawl. Released a little over 2 weeks ago, the expectations were high for this one. First, let’s get into the basics of the game.
Putting together an esports event in the midst of a global pandemic is a tall order. Although online events are currently on the rise due to the ongoing Covid-19 pandemic, watching a tournament purely online, with the lack of crowds to create the atmosphere and spend money, is still very much what esports event organisers want to avoid.
In a world where the Covid-19 pandemic continues to rage on almost two years after it first disrupted the world, it is an understatement to say that livelihoods are being affected.
And few communities feel the financial effects of the pandemic more than the freelancer community. In Singapore, it was estimated that freelancers in the creative sector lost more than $20 million in revenue during the height of the pandemic. In Australia, the number is almost 10 times more, at almost $200 million.